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Jedi Knight 2: Jedi Outcast Cheats
 
Effect Code
God mode god
No clipping mode noclip
Disable enemy AI notarget
Suicide kill
All weapons, maximum health, and armor give all
Full health give health
Full armor give armor
Full ammunition give ammo
All weapons give weapons
Spawn indicated weapon give weaponnum <weapon number>
Spawn seeker drone give item_seeker
Spawn indicated NPC npc spawn <character name>
Level select map <level name>
Spawn indicated item spawn or give <item name>
Drive AT-ST in third person view drive_atst
Destroy all AT-STs1 use atst_death
Set game speed; 1 is default, 0.5 is half speed, 2 is double speed timescale <number>
Crash game fly_xwing
999 health undying
Cut off people's heads, legs and arms3 g_saberrealisticcombat <1-20>
Screenshot, without console window levelshot
Screenshot, including console window screenshot
Wireframe display r_showtris !
Move to indicated coordinates setviewpos <x> <y> <z> <yaw>
Use Force Heal ability force_heal
Set skill level; 0 is the easiest g_spskill <0-2>
Fourth lightsaber move; Dessan's stance setforce 500
Tavion's lightsaber moves; change lightsaber style to blue and choose the first one setforceall 600
Tweak Force ability setforceall 1138
Desann's strong red lightsaber style setsaberoffense 4
Tavion's fast yellow lightsaber style setsaberoffense 5
Set all lightsaber abilities setsaberall <1-3>
Set Force Jump level setforcejump <1-3>
Set Force Heal level setforceheal <1-3>
Set Force Push level setforcepush <1-3>
Set Force Pull level setforcepull <1-3>
Set Force Speed level setforcespeed <1-3>
Set Force Grip level setforcegrip <1-3>
Set Force Lightning level setforcelightning <1-3>
Set Jedi Mindtrick level setforcemindtrick<1-3>
Set Force level for all abilities setforceall <1-3>
Set lightsaber throw level setsaberthrow <1-3>
Set lightsaber offensive level setsaberoffense <1-3>
Set lightsaber defensive level setsaberdefense <1-3>
Set lightsaber color sabercolor <red, orange, yellow, green, blue, or purple>
Disable lightsaber dismemberment g_dismemberProbabilities 0
Enable lightsaber dismemberment, only if "ui_iscensored = 0" in configuration g_dismemberment 1
Set Force Push and Pull; 1000 is default g_knockback <0-900000>
Freeze all NPCs d_npcfreeze 1
Unfreezes all NPCs d_npcfreeze 0
Set lightsabre throw power g_saberthrow <0-90000>
Set Force Grip g_choke <1-90000>
Set speed g_speed <1-90000>
Set Force Lightning g_lightning <1-90000>
Max Payne-style bullettime thereisnospoon
Kill all NPCs npc kill all
Kill indicated NPC group npc kill team <NPC team name>
Draw exact bounding boxes for NPCs npc showbound
Kill selected NPC npc kill <NPC target name>
Show number of kills per NPC npc score <NPC target name>
Quit game quit
Kyle taunts2 taunt
Kyle does victory pose2 victory
Holster weapon weapon
Reveal where indicated entity is located where <classname>
Full force bar give force
Full inventory give inventory
Full battery bar give batteries
All weapons give weapons
No noticeable effect give eweaps
Control any ally that is following you control <NPC name>
Display level objective viewobjective <objective number>
Bind command; for example bind i taunt bind <key> <command>
Remove previously bound command from key unbind <key>
Display speed data; 0 is default r_speed <number>
Default movement is walking +speed
Default movement is running -speed
List commands nav
Display com speed information com_speeds <number>
Complete indicated objective4 setobjective <objective number> <display status> <status>
Display game version ver
Kiss action, when close amkiss
Spin action, when close amspin
Spin action (alternate) amspin2
Sit action amsit
Cross arms action amcrossarms
Skip credits exitview

Arcanum: of Steamworks and Magick Obscura

 

Hint: Alter alignment:
To increase your alignment towards good, repeatedly give money to the beggars in the streets.

Hint: Keep multiple summoned creature:
Wait until you are over level 15. Summon any desired creature, then cast the level 15 magic reflection shield on the summoned creature. Delete the creature, then the shield. You will get to keep the creature until it dies. Repeat to build a group of permanent summoned creature. Note: The game may slow and crash if too many summoned creatures are kept.

Hint: Easy money:
In Tarant while on the second quest that Madam Lil gives you, when talking to Mr. Langley say that Madam Lil sent you. Then, choose either response (other than bye), then the one that begins with "[Menacing]", then say that you do not trust him, and finally choose "Okay [you take the coin] but I'll be back for the rest". After you are done, repeat this as many times as needed for free money.
Information in this section was contributed by M Y.

Wait outside the wise woman's location in either Ashbury or Shrouded Hills until they have a large sum of money. Kill them and take the money. Make sure to leave one alive so you have someone that can identify your items.
Information in this section was contributed by Theblackllama27.

Become a good pickpocket, then steal the key from Rizzette after dark. Note: Sneak into his room with him. Sell Rizzette either the camera or a clock part, then go into his room and steal the item back. Repeat this as many times as desired. Then, go to the Inn and ask the Innkeeper for a week's stay. Continue to sell Rizzette the item, steal it back, and sleep in the INN for the night. Rizzette will have a new supply of money every day.
Information in this section was contributed by Rapptor.

Hint: Easy identification:
Put one or two points into Pickpocketing and save the game at Rizzettes in Shrouded Hills. Pickpocket the key from Rizzette and sell him any item that is not identified. Go to his room to the chest by the bed. Open it and take out the item. It should now be identified.

Hint Alternate battle after defeating Gang before bridge in Shrowded Hills:
After defeating the Gang before the bridge of Shrowded Hills, you normally would go down across the bridge and fight a Gnome who asks your character for the ring on Preston (the man at the start of the game that dies in front of you). The Gnome is across from Rizetes Store and on the way to Doc Robets. When you talk to him, if you kill him he will not show up on the end of the bridge. Instead, you fight a villager that has a sword and the hexagon-shaped necklace that enemies have.
Information in this section was contributed by Chris DeProfio.

Hint: Stillwater Giant:
Contrary to popular belief, the Stillwater Giant is real. He can be found as a random encounter in the area around Stillwater. He first appears as as a blue bunny, but turns into the Stillwater Giant if you attack him. Be forewarned -- he is good aligned and you will shift towards evil if you kill him.